Without sufficient Esper Boosts, Gogo and Umaro will probably be the two characters you want to leave behind anyway. Fight Hidon/Omega Weapon ASAP for Grand Delta. This may not be the best way for your team but it is my way. Like most characters, Gogo should be in the back row, especially since he should never be using his fight command, ever. Relm has a few Armor options for the WoB. If you did not recruit Sabin in the WoR, Edgar’s ending scene (which he shares with Sabin) will be changed to compensate for the lack of Sabin. Aside from that, Throw is actually a very powerful ability and can be likened to Sabin’s Phantom Rush. They, for the most part, are just for show, and a Rod is better pretty much always. Note many of Sabins Blitzes are based on Magic, Not strength (Vigor) so keep an eye out for that. Like Terra, Edgar has great equipment options which give him access to the Genji Gloves + Master’s Scroll damage combo. Final Fantasy, all games and animation bearing the Final Fantasy name, and all characters in said games or animation are copyright their respective creators, including but not limited to Squaresoft, Square Enix, Square EA, Tokyo TV, and ADV Films. Hey im tryng level up Locke's Str Stat but it stuck at 135... you know if exist a limit per stat for each character? Español - Latinoamérica (Spanish - Latin America). When you get the Falcon, getting Phantom Rush should be your #1 Priority regarding Sabin, so go find it and fast! Though, honestly, with that 255 Defense score, something tells me Mog won't care about physical evade much. Otherwise, stick with the other high end spears. Also gets one more line if she's in your party for when you meet up with Locke in the WoR. Equally essential to the Final Fantasy VI experience is the incredible soundtrack, masterfully composed by another series veteran, Nobuo Uematsu. That about covers it when it comes to the best characters in Final Fantasy 6. Kefka transforming an esper into a magicite by an unknown ability.. Even if you don't mind using the Angel Brush as a supplement, you get that late even by Dragon's Den standards, you'll want that second one. In the end, you end up with characters that both do 9999 damage with Ultima despite Terra's higher magic, but Celes takes hits far better. FFVI’s soundtrack is transcendent. No, its not that good, but it saves you some cash. i'm doing something bad? Mind, you still have to know the timing, but hey, its nice, innit? Do NOT buy Shadow when you get the chance in Kohlingen. With an account you can customize your profile and write blog posts that are seen by all other users, as well as possibly being showcased on the main site. A Gigas Glove or Hyper Wrist would be advisable too, given you start having enough of those to go around. Totally worth it!! This means it can take the benefits of Berserk (especially good if using the Imp set up), and Trance (requires Merit Award obviously) if you want, to really wreck some havoc. Each character would have a "default" class that would eventually change depending on which esper they predominately use for EL growth (or remain the … Just to clear an old rumor up, just in case. The Sketch Bug does *NOT* exist in this version of the game in anyway, shape or form. Master's Scroll + Brigand's Glove, the never ending myth. Its one of Celes’ big selling points (much like Terra’s), and can be gotten incredibly early. There are more detailed threads for this, but I tend to put highest priority on the high level spells. So if you are worried about Sketch screwing up your game, then you have nothing to worry about. User Info: Deaths_Blade. HOWEVER, Gogo is still helpful for getting that Cursed Ring. Each character (except Gogo and Umaro) can equip any one Esper at a time, and each Esper can only be assigned to one Character at a time. Sabin may not be what you would first expect him to be, a strong physical attacker, but if you train him right as a mage, he can become one of the better Final Fantasy 6 characters. Sure, its only one more line, but still. See, for some reason, Celes learns two spells (Haste and Confuse) at the same level, which isn't that weird, until you consider they're actually listed separate from one another, with Berserk being in between both (so the order would be Haste -> Berserk -> Confuse.) Also common knowledge, but should be pointed out. Gogo *CANNOT* uncurse the Cursed Shield. The Battle for the Frozen Esper is a conflict between the Gestahlian Empire, and the joint forces of Narshe and the Returners, for the possession of a recently discovered esper in the mining city of Narshe in Final Fantasy VI. What Esper For Each Characters. Suppose it MIGHT matter if you give Mog a Force Shield or something. I think it should be obvious by now, especially with his ability to equip the Morning Star, Strago should go into the back row. All trademarks are property of their respective owners in the US and other countries. Oh, that's no fun...wait, right, who said anything about writing a FAQ was fun? – two bugs Aug 16 '15 at 17:18 Gau's skill set relies on Rages. I'm not sure if this works in this Version, but here is another worthwhile Set Up for Gau. Here is a character by character comparison of each character’s stat growth as they level. Even if you love the entire FF6 cast, let's be honest: there are a few characters you're reluctant to put in your away team. Or you could try and kill him with damage, but given Vargas' HP, and how he hits you with a Countdown Effect, you'd need to be really high leveled. Instead, get there, choose "Wait", and when the clock hits "0:05", Shadow will come, and all is well :). Phoenix is the Esper that packs the best bundle of spells!! Rather, if he's seen the attack while he was alive, and then is killed, he'll still learn the Lore. For the more important spells (the Aras), either go with Maduin for the fastest net learning rate, or go with Ifrit or Shiva to learn one of them (Ideally Ifrit cause its Element is better, and the other spells Shiva teaches can be learned idiotically fast anyway). Table of Contents The Best Weapons for Each Type We have tons of content on Bright Rock Media. Of course, if you are using Locke for the purposes of, say, Lightbringer, you probably aren't using Master's Scroll (or rather, you SHOULDN'T). This is probably the best reason to get him, as they are nasty objects you'll want, regardless. Gogo's Ultimate Armor is the Magus Robe; yes, that store-bought item that Relm/Strago also get in Maranda. Setzer is the 3rd and last character required to get in the WoR! The reason is because having never met Celes, the game never properly replaced Moghan, the placeholder moogle from the “Save Terra’ sequence, with Celes, so it just uses the character in that slot. Should you lack the Fixed Dice, and are using Setzer, Man Eater or Gladius should be his weapon of choice, if only for their defensive applications. Timing is everything here, but it lets Setzer be a cruel person if you don’t mind cheesing out what was probably an unintended little gimmick. Penelo: White Mage/Machinist - Famfrit, Belias. Not certain on this, but basically, this combo isn't worth it at all. For some reason my Gogo has 999mp at level 99. So this counts for attacks like Fang and Flurry, which is not something you want to take advantage of. Her ability is to morph in to an esper (summon). The attacks the enemy uses are the same as if the enemy used the attack themselves, hence completely based off their own stats. Blitzes ignore row, take advantage of this. If you want to Genji Glove it, and only have one, I recommend using Organyx, Man Eater, or Gladius/Excalibur/Holy Lance, depending on enemy. Obviously, if taken down the mage route, Terra should be learning strong spells. If its not obvious, it should be. For example if Terra, an obvious mage character, makes excessive use of Bahumut and Golem espers, she becomes unusually tanky. Edgar gets a 50% Discount if he's in the FRONT of your party at Figaro shops (IE his sprite is the one being shown), for obvious reasons. In fairness, weapons like the Sniper or Wing Edge have some situational use that you may be able to take advantage of, but for the most part, Valiant Knife is his weapon. Just use Raging Fist right on the spot, and he dies. If you want, try to get Aero before this (fight the birds near Kohlighen), if you want Strago to have good damage on the way to Hidon, but its not overly important. Slight Defense is nothing compared to +5 to Magic Power at the time. You need to trick the game into having Locke run past that guard at the eastern edge of town through timing the menu and button presses right. Essentially, there’s a way to skip recruiting Celes altogether in South Figaro, and finish it with Locke alone. Unfortunately, this doesn’t come close to matching what other people are able to output with a Master’s Scroll, but for a short window of the game, Setzer has some time to shine. Only reason to give Mog that Gladius is if you want Mog to have extra defenses. Until Soul Shrine, I advise you not use Setzer and Locke in the same team, since they both want Master's Scroll and there is only one of them until you get there. But even if their esper level is the same, it doesn't mean that all Level 5 espers are equally as strong. Helmet is obviously Mystery Veil, as that flat out kicks every other options ass, but armor is a bit different. It is the first known decisive defeat suffered by the empire, after a series of victories in South Figaro and Doma, respectively. I'll be listing the options in order of difficulty (so first is easy to get, the last is nigh impossible), per se. (The remake of IV also had characters gain stats based on what abilities they had equipped between levels 70 and 99, but to get "ideal" stats you needed to beat the game twice before, so that's clearly optional) It’s his big unique thing, and what makes him good...best make use of it. GENERAL MOGHAN! When you get to South Figaro, be sure to buy one extra Heavy Shield, If you can pull it off, try to steal that Kazekiri from Number 128 on the mine cart ride; if you miss it, you'll be left with only one Kazekiri from the Sealed Cave until the Soul shrine, which kind of hurts his use (he'd like to Genji Glove Kazekiris for, say, IAF Sequence.). Simply requires beating a boss (twice if you didn’t do the first half earlier) that isn't particularly hard, especially if you grabbed the early Minerva Bustier via Coliseum, and she joins. Before that second Magus Rod? Celes should be taken to beat Kefka in Narshe. Wrexsoul possesses a random Character with no indication as to who it is, and you'll need to Wound that Character to bring him back to the battlefield. When you first get it, give Locke the Genji Glove (obtained by saying "No" to Banon a few times at the Returner's Hideout). Relm can help a lot when it comes to teaching Lores, thanks to Sketch and Control, so its not a bad idea to bring Relm with you when you go Lore hunting. Welcome to the Characters section of this wiki, aptly named because of its dedication to the cast of Final Fantasy VI. Tools are pretty much always the better option, especially early on. Lucky for you, in this particular game, there is no long-winded […], Yakuza Like a Dragon Best Jobs for Every Character, FULL Yakuza Like a Dragon Hostess Job Guide, FULL Yakuza Like a Dragon Fortuneteller Job Guide, FULL Yakuza Like a Dragon Musician Job Guide, Caroline Konstnar is the Funniest Person on YouTube, Persona 4 Golden Yukiko Skills & Best Build, Pokemon Sword & Shield: Best Centiskorch Moveset, Pokemon Sword & Shield: Best Hydreigon Moveset, FULL Yakuza Like a Dragon Dealer Job Guide, Definitive Pillars of Eternity 2 Companions Tier List, Dragon Age Inquisition Best Accessories for EVERY Class, Trials of Mana – How to Get the Best Weapons/Armor. There’s a way to rule out the rigging of slots entirely, such that you can get whatever you want so long as your timing is right. The only job I've chosen thus far is Foebreaker on Vaan, and I'd like to start picking jobs on my other characters. There will be four worlds: World or Order, World of Ruin, World of the Espers, and the Moon. Self: Buff: Buffs are important. my end game with terra was her dualcasting ultima every turn using only 1 mp per cast as well as having high defense and mp. My thoughts so far are: Siren - For Healers. Probably best to ignore Setzer's weapons for the most part, as Slots tends to be better almost all the time, and his weapons are just a waste of money. If the Dragoon Boots are equipped, all spears will deal double damage when Jumping except for Gungnir and Longinus. Each team should preferably have one character capable of hitting every enemy on the screen. Like Phantom Rush, throw with Fuma Shurikens will be one of the first things you have access to that deals 9999 damage consistently. For Helmet...tough call, you might want Green Beret for overall defenses, Priest's Miter for that quick boost to MP, or Magus Hat for that boost to Magic Power, its your call. However, he does have access to the Valiant Knife, which ignores defense. If you're curious, Mog can actually max both evasion stats out as well, if you don't mind using both Merit Award and Paladin's Shield. Magicite permanently increase a stat on level up, while the others increase them when equipped. Each equipped with strong but varied special abilities, they are estimated to be as powerful as a full-blown military force by the Power Curriculum Program. World Both Character Gate None Possible Rewards Esper/Item x2 Boss None . This item has been removed from the community because it violates Steam Community & Content Guidelines. See one of the later points for how this works. ...don't answer that. He'll counter any physical, be it yours or the enemies, by attacking a limitless amount of times. If there is anything odd about a weapon that isn't stat related or a random spell casting, Mug removes it. Cyan was designed to be a physical attacker but in that role he’s inferior to every single other physical attacker in the game. Lots of people swear by Gau, but he’s generally not that powerful. Lots of people put Relm at the bottom of tier lists like this, but the thing is, despite her relatively useless special ability, she has the highest natural magic stat in the game and access to the second-highest defense equipment in the game (Cat Ear Hood + Behemoth Suit), making her the ideal candidate to make use of the Celestriad + Soul of Thamasa setup. This is also by far the biggest skill set in the game, since even removing the unobtainable Rages, he's got over 250 of them. gau: his attack power is 255 with it so it really doesn't matter. Rather than removing everyone's skill set but Magic, Mimic and Item, it removes everyone's skill set but Fight, Mimic and Item, but then turns Fight into Magic. There are so many magic spells and Esper stat bonuses available I'm having trouble forming a strategy for using them. However, if you raise Sabin correctly, which means focusing on raising his magic power from the moment you gain access to espers, his Blitzes will be the first thing you have access to that can deal 9999 damage, and he’ll be a fantastic candidate for the Celestriad + Soul of Thamasa combo. Final Fantasy VIII was a fine game. There are some enemies who are flat out immune to Sketch and/or Control, and thus will always fail. ABSOLUTELY NOTHING! Well, obviously, with Espers! Edgar's skill set, Tools, is based on what Tools he has. Try this table which shows you exactly what each Esper unlocks for each job class, then depending on the jobs you picked for each character, pick which esper to give them based off what it unlocks. While some characters like Sabin might fall behind in the end game they shine so much in the early game they completely make up for it. Everyone's teams have different needs. Give Umaro the Berserker Ring. He doesn’t have access to the Valiant Knife either. Do NOT attempt the famous Dragoon Combo with Cyan using Kazekiri. You can only do this once per battle. With this fantastic tier list, though, you should have no trouble knowing who the best Final Fantasy 6 characters are. She cannot hold her esper form after the green stamina bar is depleted. I'm not going to tell you what Rages to get at every point (beyond the bunch I mentioned above) since after a point, it really becomes micromanaging, and you should raise Gau at a pace you feel works for you. Sabin at Figaro also provokes lines from the shop keepers! Unreliable, yes, but when he hits with El Nino, he hits HARD. Relm is yet another character with natural 999 MP, and like the 3 preceding her, actually has theoretically 4 digits. Basically, have a character start using some spell. 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