Ultimecia's EX Mode remains Junction Griever in Dissidia 012 Final Fantasy. Inflicts non-elemental damage as well as Darkness to the party. The glitch was fixed to western localizations. Counter when HP is below 1/3rd of Max HP. I have no idea if this is just me, But I can't Junction any Magic to my Status - Attack or Defense. The Expend support ability lets the player cast three spells at the cost of only one from the stock. Never misses. Inflict non-elemental damage and Vit 0 to an enemy. I put up what I "think" is the best setup for any battle in Final Fantasy 8. ST-Def-J: Junctions magic to Status Defense. Inflicts physical damage and Poison to one enemy. https://finalfantasy.fandom.com/wiki/Junction_system?oldid=3378757, Section needed (Final Fantasy Brave Exvius), Squall and Seifer use gunblades that have native perfect hit rate and their. Allows character to junction status magic to his/her physical attacks; e.g. Dead party members don't gain EXP from battles, but the GFs junctioned to them will. If you’re playing Final Fantasy 8 Remastered, you’ll probably want to track down all the summons. You can help the Final Fantasy Wiki by. Junction Titan and Junction Shiva are abilities used by Eden's Promise in Eden's Promise: Eternity. 6: Enter the Lunar Gate and follow the staff. On the flip side, using Death spells or attacks against the undead may fully replenish their HP. Inflicts non-elemental damage and Poison, Darkness, Silence, Sleep, or Slow. The afflicted character moves slower. Once the countdown reaches zero, the afflicted dies. Revives a single fallen ally with 100% HP. For a bit of added security, junction fire magic to your Elemental Attack and Silence and/or Berserk to Status Defense. Doomtrain is also very nice for junctioning. Simply put if you junction Fire to Elemental attack your attacks will deal fire elemental damage. Upgrading elemental attacks/resistances (Elem-Atk/Elem-Def) (if the GF has learned the abilities) generally requires elemental magic. Inflicts Poison-elemental damage as well as Sleep, Poison, Darkness, Silence, Slow, Stop, Berserk, Confuse, Doom, Petrifying, and Vit 0 to all enemies. Doomtrain also has some excellent abilities. The afflicted character is stopped in place. Stat Boosting Abilities. The junction system isn't based on the traditional specialization of weapons and armor in a typical Final Fantasy game, and because in general enemies' scale to the player party's level, simple leveling up does not help gain an advantage. I hope you enjoy. Chapter 1: Balamb Garden 2. You can Junction both magic and GFs to a character and both of these things are heavily intertwined. Ignores Shell and Reflect. I'm not 100% sure about this, cuz i'm actually going through ff8 right now for the 1st time i downloaded it onto my ps3, but i'm fairly certain it means the attack will be absorbed (u gain hp if a creature casts it on you, or it could mean you are immune to that element of … It bounces single-target magic spells back to the caster. Inflicts non-elemental damage as well as Petrify and other statuses based on Crisis Level to one enemy. However, if the command was selected before the status was inflicted, they will still use it. Inflicts Darkness as well as a myriad of other statuses to all enemies. if you junction Poison to St-Atk, that character's physical attacks will inflict the Poison status. Both sides will take damage if one is undead or afflicted with Zombie, though it will function normally if both meet the criteria. Also, significantly boosting Strength will allow you to dispense with Str+60% and/or Ultima, allowing to junction Ultima to another stat, or to equip another ability. ... 100 death on everyone's status defense (required) ... Junction it on anyone who has Status attack and see T-rexaurs disappear before your vey eyes with one blow. It makes the user immune to physical attacks and halves magical damage. Inflicts Poison-elemental damage as well as Poison. When allies are KO, they lay on the ground until revived and their ATB bar is emptied. if you junction Sleep to St-Def, that character will be less likely to be inflicted with the Sleep status. Again, boosting Strength is probably the most useful thing you can do, as a good offense is the best defense. The effect lasts approximately 11.73 seconds. Rinoa is immune to this status during her Angel Wing Limit Break. Also causes. A Doubled unit can cast two spells per turn. The junction system isn't based on the traditional specialization of weapons and armor in a typical Final Fantasy game, and because in general enemies' scale to the player party's level, simple leveling up does not help gain an advantage. In Dead Fantasy II, Rinoa Heartilly junctions Holy and Tornado from her fan-made Blaster Edge, Silenced Tear, and uses both in her battle against the Dead or Alive girls. Junction system (ジャンクションシステム, Jankushon Shisutemu?) When you’re ready, save … Hopefully this will help newcomers to the game now that the Remaster is out. I have missed 2 but is that right? It also speeds up the effects and durations of other statuses. Reflect is achieved through the spell of the same name, summoning Carbuncle, and the support ability Auto-Reflect. A way to optimize for Angel Wing is to have Meteor as her only offensive spell, and use curative spells for most junctions. 9: Board the Lunatic Pandora. Junction Confuse and Berserk to your status defense junction in case you have to fight a Malboro. The player can auto assign magic giving priority to Strength, Magic or Defense; despite the name of the last one, choosing Defense in fact prioritizes HP. The ST-ATK-J ability lets players add negative status effects to normal attacks. The effect has no visual. The ATB bar is grayed out and does not move. https://finalfantasy.fandom.com/wiki/Final_Fantasy_VIII_statuses?oldid=3345084, Death, Poison, Berserk, Zombie, Sleep, Curse, Confuse, Drain. Final Fantasy VIII Cheats. Regardless, the character's Evasion is not reduced, so it is possible they may avoid attacks while sleeping. STATUS DEFENSE: If you want bare-bones protection against the four that result in Game Over, try Break, Stop, Zombie, and Death as noted above. Revives a single fallen ally with 10% HP. Damage and healing do not affect petrified units. When casting the spell, three red orbs are drawn from the target towards the caster. Laguna Dream 2: Centra 7. Enemies fade out and are removed from the battlefield after their death animation is finished. Each casting is five times stronger than normal. Works 100% of the time in Cockatrice's case (as well as a counterattack to magic attacks). Haste increases the rate that the ATB gauge fills by 50%. Final Fantasy Wiki is a FANDOM Games Community. Users filter out magic (known as drawing) from various entities and store it ready to be used or junctioned, coming to possess near superhuman abilities, such as increased speed and strength, and being able to use magic. Triple is a status gained from the magic spell of same name and from summoning Cerberus. Allows character to junction status magic to his/her defense; e.g. While induced with Sleep, the effects and durations of other statuses are paused. Even if an enemy will absorb the Poison attack it's worth it to cause all the status ailments. Double is a status gained from the magic spell of same name and from summoning Cerberus. is a character development system designed by Hiroyuki Ito for Final Fantasy VIII. Poison, Petrify, Petrifying, Darkness, Silence, Berserk, Sleep, Slow, Stop, Curse, Confuse, Poison, Petrify, Petrifying, Darkness, Silence, Berserk, Sleep, Slow, Stop, Confuse. It is gained through the spell of the same name, from the Mad Rush command ability, from the Auto-Haste support ability, and from Quistis's Limit Break Mighty Guard when the Crisis Level is anything above level 1. If all player characters become petrified, it is a Game Over. Inflicts Poison-elemental damage as well as Poison and Confuse. Without utilizing the junction system, characters cannot use abilities other than Attack during battle. My perfect junction setup in Final Fantasy 8. Inflicts non-elemental damage as well as Poison. Removes the affected character from battle. The effect lasts approximately 13.3 seconds. Cannot be obtained before the final battle, meaning these values are, This section about an ability in Final Fantasy Brave Exvius is empty or needs to be expanded. A Tripled unit can cast three spells per turn and the status does not expire until the end of battle. The afflicted spins around uncontrollably. In the same way, the Character/Party support abilities also require junctioning, but do not require magic. The effect remains until the character chooses another action. In Final Fantasy VIII, the player will assume the roles of Squall and Laguna to advance the story. However after you junction Ultima somewhere, it's obsolete for the rest. ST-Defx2: Junctions 2 magic to Status Defense. Poison, Petrify, Petrifying, Darkness, Silence, Berserk, Sleep, Stop, Slow, Curse, Confuse, Poison, Petrify, Petrifying, Darkness, Silence, Berserk, Sleep, Stop, Slow, Confuse. Inflicts non-elemental damage as well as Slow, Darkness, and Curse to party. Inflicts Slow as well as a myriad of other statuses to all enemies. There is a draw point in Galbadia in the Monterosa Plateau or later in Ultimecia's Castle Art Gallery that are repeatably accessible. In her EX Mode, in addition to the standard Regen status and increased probability for critical hits, Ultimecia gains the special attack Time Crush, which stuns opponents for several seconds upon a successful execution. The afflicted unit glows a yellow-gold hue. Instant Death is applied once the counter expires. The character is slightly darker, similar to the Darkness effect but without the smoke. Junciton magic to Status-Defense: Siren, Carbuncle, Cerberus: ST-Def-Jx2: Junction magic to two Status-Defenses: Siren, Carbuncle, Cerberus: ST-Def-Jx4: Junciton magic to four Status-Defenses: Cerberus, Doomtrain: Str Bonus: Increases character's Strength Stat by 1 on each level-up: Ifrit, Cactuar: STR-J: Junction magic to Strength I don’t know about you, but for me, outside of when I speak about this game, I never use the term “junction”, so for starters, just think of the term as “Equip” for spells, summons, and abilities. When used by enemy, halves target's HP (25% if target has. A list of statuses in the status screen in Final Fantasy VIII. Being under Double status has no visual change to the character model. It uses them to draw upon the Warrior of Light's memories of Titan and Shiva, granting it their abilities. I hope you enjoy. Targets under this status gain innate immunity to Instant Death and Doom, take double damage from Holy-elemental attacks, and become halve damage from physical attacks. You can help the Final Fantasy Wiki by, This section about a status effect is empty or needs to be expanded. MAXIMUM STATS GAINING GUIDE for Final Fantasy VIII (Playstation) by Girl With Pigtail e-mail: zell_alwayz@yahoo.com Version 2 November 2006 Best viewed with Courier New font ===== TABLE OF CONTENTS 1. Petrify is applied once the counter expires. The damage is non-elemental, thus even if the player junctions the afflicted to absorb Poison damage, they still take damage. The target is discolored in a violet hue, as if to signify they are suffering from deteriorating effects or are maligned to a vulnerable state. Silence disables the Magic, Draw and GF commands. Cures Zombie and Curse from a single target. from Invincible Moon). I have no idea if this is just me, But I can't Junction any Magic to my Status - Attack or Defense. The Berserk status raises physical attack damage by 50%, but the afflicted does nothing but attack random foes until the state is removed. Obviously, except for Hit% and Speed, Ultima is the best for everything else. For example, if a GF has learned the ability HP+20%, it must be junctioned to one of the slots to be activated. When a Forward uses Junction, they pay the Summon cost for an Eidolon card in their hand (as well as the cost to use the Forward's Junction ability, if applicable) and remove that Eidolon from the game. There is no visual change aside from a yellow shield that appears whenever the status activates. What precisely can be upgraded depends on the GFs the player has junctioned, and what the GFs have learned. Final Fantasy Element features Final Fantasy XIII trailers and up to date Square Enix news. ... Look at your party and if any characters are a level dividable by 5 than equip death onto their status defense junction. Cures all status ailments from all party members. The afflicted turns red with steam rising out of their head. Inflicts Petrifying as well as a myriad of other statuses to all enemies. The afflicted character has red numbers above their head. Increases the chances of Limit Breaks appearing. Some other magic will provide multiple resistances, notably Ultima that provides resistance for all elements. She is immune to Berserk when in Angel Wing as well. Activating Angel Wing will have Rinoa enter a "Magic-Berserk" status, where players lose control of her and she relentlessly casts random offensive magic from her stock without expending the spells whenever her turn comes. As part of a FF8 Walkthrough, this guide teaches you how to determine which character the GF is most compatible with, and shows you how to Junction a GF to a Final Fantasy VIII 8 Character. Phoenix Downs and Life magic revive fallen allies, but may cause instant death to undead, including targets that have the Zombie status. However, only attack magic that can induce status change can be junctioned. By using this status effect with ST-ATK-J, players may exploit this weakness by utilizing magic spells on the inflicted, taking little to no damage throughout the whole battle. Invincibility is gained from using Hero and Holy War items and Rinoa's Limit Break Invincible Moon. Some positive status effects can be permanently applied to player characters via passive abilities learned by Guardian Forces. Since Angel Wing works by granting a status effect, it will not work when Rinoa is Invincible (e.g. The chance also depends on the target's status defense, as well as a comparison between their Vitality and the Character's strength. Enemies have various innate immunities, but player characters must use the junction system to be protected against negative statuses. Afflicted unit has green bubbles above their head. Junction, as defined by Professor RPG in terms of Final Fantasy VIII: Equipping Guardian Forces (summons) and magic spells to a character to increase stats. Usually a good overall setup is what makes the difference. Inflicts Vit 0 as well as a myriad of other statuses to all enemies. Being under Triple status has no visual change to the character model. Status effects are applied by being hit by status spells and other abilities that inflict status effects. Sleep temporarily prevents a character from acting. Inflicts non-elemental damage and Silence. Junction. Darkness reduces a character's Hit Rate by 75%. Having a 100% status attack doesn't mean that status will always be inflicted. Re-equip their GFs and magic and if you want an especially easy time of things, make sure one character at least has the “Item” command. Hundreds of screen shots, iamges, MP3's, MIDI's and other media you can think of. Inflicts Silence as well as a myriad of other statuses to all enemies. Without utilizing the junction system, characters cannot use abilities other t… The afflicted unit leans over with Z's floating above their head. Restores full HP and cures all ailments from all party members. Enemies struck by Sudden Death will skip their normal death animation and simply fade out red after being struck. However, a 100% status attack is quite likely to be inflicted if the enemy is vulnerable to that status. The afflicted performs random actions against random targets. I put up what I "think" is the best setup for any battle in Final Fantasy 8. Float grants full protection against ground-based attacks and magic. A cursed character is unable to use their Limit Break. Final Fantasy VIII Remastered is a updating of the classic 8th entry in the main Final Fantasy line of games. The dark hue alternates as if in the manner of glowing. 14 Power. For example, junction 100 Sleeps to your weapon and you will put an enemy to sleep every single time after you attack them (unless they are immune to it). Petrification flags the afflicted unit as defeated, and is thus essentially similar to the Death status. Upon wearing off, a message will be displayed at the top of the screen. Cures all status ailments from a single target. Inflicts Confuse as well as a myriad of other statuses to all enemies. The target has a percentage of their HP removed. Inflicts Poison, Confuse, Silence, and Darkness. Slow halves the Speed of the afflicted character, and slows the effects and durations of other statuses. When Minotaur and Sacred are afflicted with Float, their HP-regaining abilities are lost. The Expend support ability lets the player cast two spells at the cost of only one from the stock. The system can store 32 different forms of Para-Magic with a stock of 100 units of each. Some bosses and enemies, especially in the earlier portions of the game, are vulnerable to Sleep. Revives, fully heals, and cures all status ailments from all party members. The effect lasts 32 seconds. Final Fantasy VIII Remastered is a updating of the classic 8th entry in the main Final Fantasy line of games. The afflicted receives damage from curative items and magic, and is instantly killed by Life magic and items. Revives all fallen allies with 100% HP. You can help the Final Fantasy Wiki by. Inflicts non-elemental damage as well as Confuse. Regen is bestowed through the spell of the same name or through Quistis's Mighty Guard. The afflicted has a dark cloud over around head, shrouding their vision. Status effects are applied by being hit by status spells and other abilities that inflict status effects. Example, you junction 100 Blind to St-Def. If you’re playing Final Fantasy 8 Remastered, you’ll probably want to track down all the summons. There is no visual change while in the status, as the angel wings are only part of the initial animation. Player characters' ATB gauges turn red when afflicted. Junction is a game mechanic possessed by Final Fantasy VIII character cards. By collecting magic from items, draw points and enemies, the player can junction their magic stocks to their attributes via Guardian Forces to grow stronger. If you need a complete junction system explanation (basics, GF, stats explanation, auto/manual junction system, status defense/attack), I can expand this guide. Inflicts Stop as well as a myriad of other statuses to all enemies. Inflicts non-elemental damage as well as Darkness. When an enemy is petrified in battle, the player earns EXP based on the HP damage done prior to petrification. Inflicts minor non-elemental damage and Poison. Inflicts non-elemental damage as well as Poison and other statuses based on Crisis Level to one enemy. When the target is struck by a Magical attack, a wide spherical magenta light barrier manifests. When the target is struck by a Physical attack, a steep concave blue light shield manifests. The player can upgrade stats and/or attack/resistances by attaching magic to the attributes provided a GF junctioned to the character has learned the corresponding junction ability. Junction Sleep to Status Defense and you'll have a higher resistance to Sleep status. As I was planning everything out I ran across the problem with status junction defense X4. When petrified, all other statuses are nullified. Also new to Final Fantasy VIII is the Junction System for magical use. Rinoa's Angel Wing Limit Break is similar but with magic spells instead of attacks. If the target was afflicted with any status effects prior to being stopped, their effects and durations are halted as well. Guardian Forces are power beings that can be linked to characters, granting them abilities as well as bonuses to their attacks and defenses. If the user is attacked by a physical attack that would inflict a status effect, the status won't be applied. The following is a list of status effects in Final Fantasy VIII. Junctioning elemental magic to the Elem-Atk stat will cause the character's normal attack to posses an elemental property, giving advantage against some enemies. Once a GF learns ST-Atk-J or ST-Atk-D, you can junction status based magic onto your weapon or armor. Certain Limit Breaks can be used to inflict negative statuses to enemies, while others apply beneficial statuses to the party. The main system that increases a character's potential in Final Fantasy 8 is the Junction system. Sleeping at a hotel/Squall's dorm room/Zell's room in Balamb or using Owl's Tears in Timber fully recovers the party. Revives a single fallen ally with 25% HP. Equipping magic to a stat will increase that stat further. During Angel Wing, Rinoa is immune to Berserk, Confuse, and Silence. Restores full HP and cures all ailments from a all party members. A character starts out with two support ability slots, but can gain three or four. Chapter 8: D-District Prison 12. This guide shows you the growth rate of attributes by using proper magic in junction system (+ contains a map with hidden draw points and some basic information about Magic Junction System). If a unit dies, Darkness will be removed. The Floated unit hovers in place slightly above the ground. Chapter 6: Tomb of The Unknown King 9. Once the countdown reaches zero, the afflicted petrifies. Lore-wise, junctioning allows the user to replicate the powers of a sorceress via the storage and control of magical powers and Guardian Forces. Absorbs HP from the target. Depending on what abilities a GF knows determines which Junctions you're allowed to have. Inflicts Sleep as well as a myriad of other statuses to all enemies. Junctioning a GF will allow you to equip magic to that specific stat. The story focuses on Squall, a young anti-social soldier as he is drawn into a conflict against sorceresses, as well as his growing relationship with a young woman named Rinoa. Inflicts Curse as well as a myriad of other statuses to all enemies. Can only be used on the field at a save point or on the world map. The more magic junctioned, the better the effect. The same is true for Status effects. In Final Fantasy VIII the Junction system is used to increase the characters' power, stats, and abilities. Again, boosting Strength is probably the most useful thing you can do, as a good offense is the best defense. Similarly, upgrading status ailment attacks/resistances (ST-Atk/ST-Def) (if the GF has learned the abilities) generally requires magic that causes or cures status ailments. This can be detrimental if an ally winds up confused and attacks the party. Casts Berserk, Protect and Haste on the entire party. Enemies have various innate immunities, but player characters must use the junction system to be protected against negative statuses. St-Def. Ultimecia's EX Mode is to junction Griever. The player can customize their party by junctioning Guardian Forces (GF) to them and grant them stat upgrades, ability commands that can be used in battle, and elemental and status ailment attack/resistances. As long as that card is removed from the game, the Forward is now considered "Junctioned" and gains various abilities that differ for each card. Memories of Titan and Shiva, granting them abilities as well as a myriad of statuses! Later in Ultimecia 's EX Mode remains junction Griever in Dissidia 012 Final Fantasy 8 Remastered, can... Remedies into esunas around that time for status defense, as the Angel wings only! 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