They remain relavitvely the same as their previous form but are a little more resistant to magic. However they slightly lack the resistance, speed, and skill of Paladins. Cavalier-Cavaliers can move over a terrain rather well (except for sand). Dark Flier-Pegasus Knights who fly casting spells from the sky. A much more mobile version of the Tactician classes, Dark Knights are relatively balaced across the board of stats from Strength to resistance. However they are vulnerable and have weak defenses. Seeing your favourite characters go from zero to hero – by your hand – is incredibly satisfying, and it’s one of the main pulls of the series for fans. They have slightly better skill but have slightly worse speed. Take your last breath, because an Assassin is a deadly force. It's best to keep them as far away from these units as possible. Cavalier - Axe Knight - Arch Knight - Lance Knight - Free Knight - Troubadour - Nomad - Sword Knight - … They are  fast, skilled, and certainly mobile, allowing them to fly across any terrain without penalty. High defenses and HP growths are Knight's strong points. His great stats, growths and parent mean that he can turn his hand to pretty much anything. The class itself isn’t too bad either – who doesn’t love a flying mage? Tactician-As the Avatar, you will start off in this class. This makes them much more mobile healers but can still deal decent criticals and dodging in battle. Fire Emblem: Awakening Chapter 3: Warrior Realm is the mission where you get another allied class and take on a fort. Tacticians are interesting as their stats growths are tailored to the players preference. It’s very popular to make her a Hero to grab Sol, then move her back to a final flying class. Aside from a few difficult early chapters, our Vaike turns into a bit of a world beater thanks to this. Her stats aren’t the worst, so she’s pretty malleable and she’ll be able to turn her hand to anything physical related, but in the end we always end up coming back to the Paladin. However what it lacks in base and stat caps, it excels with two excellent skills to help the training go smoothly. The Villager class returns in Fire Emblem Awakening, this time wielding Lances in a manner that is similar to the Recruit class. This is a list of unit classes seen in Fire Emblem Awakening 1 Base Classes 2 Advanced Classes 3 Special Classes 4 Downloadable Content Tactician Lord Cavalier Knight Barbarian Fighter Mercenary Archer Myrmidon Thief Pegasus Knight Wyvern Rider Troubadour Cleric Priest Mage Dark … Valkyrie-Though the power of holy magic, these Troubadours use curative magic to heal allies through staves while casting anima magic through tomes. Swords beat axes, axes beat lances and lances beat swords. However what they lack in strength and HP they make up with their utility skills. The wrong class can render a unit completely useless and with Second Seals resetting your levels, and Master Seals in relatively short supply, it’s worth making sure you pick correctly the first time around. Archers will enjoy a boost in HP, strength, and speed and the new ability to use swords but will lose a bit of skill and defense. Myrmidon-Myrmidons are speed and skill demons. Though not suited for battle, Dancers can energize stronger units to fight for them instead through their dances. It is the thirteenth entry in the Fire Emblem series, [b] and the first to be developed for the Nintendo 3DS. Great in the beginning when your stats and Support levels are low, but it makes a small difference in th… Horse. Demon Fighter-A warrior of mystery boasting the power of swords, axes, and tomes. No matter what we do he tends to be out-performed by countless other units in our troop. Stahl is another early game unit that we don’t really get on with. Barbarian-Plebian men who enjoy slaughtering and pillaging all in their path. On harder difficulties, you may want to put this skill on everyone as soon as possible so you can gain as much experience as they can. Despite this though, Dancers can hold their own with proper training letting them be a utility unit and a potentially modest offensive unit. We love the Berserker class as much as the next player, but it’s far too hard to ignore the balanced statistics of the Hero class. Taguel-Rabbit-people who utilize the power of a Beaststone to transform into their Rabit-warrior forms. She’ll do well at the fringes of the front line, and whilst she’s unlikely to win any awards for damage, she can do a job and chip in where needed. 1. Yes the Valkyrie class gets her access to attacking magic, but the force behind those tome attacks isn’t exactly going to be impressive. Griffon Rider-Knights who ride on the backs of the mythical Griffons. They are slightly slower, skilled, and have less magic than sages, but they are stronger physically and defensively. Trainee units have become a ‘thing’ in Fire Emblem games really, to the point where Three Houses is almost entirely comprised of them. Sage-Mages who have perfected their knowledge in the field of magic become true practitioners of the mystic arts in both offensive and healing magic. Fire Emblem Awakening Character Guide; See comments. The Assassin class is perfect then – he can hop in and fish for a big crit with his swords, or chip from the outside with bows when the going gets too tough. It’s entirely possible to make Nowi into pretty much any other class – the Wyvern flying classes are popular alternatives for example – but we tend to prefer keeping her as a Manakete. The skills from this class are fantastic however, so you’ll want to make sure to grab all of them before moving on to anything else. Fighter originating Heroes will lose a bit of strength but will gain a bit more speed and skill on top of now being able to wield a Sword. The class itself is great fun, albeit not quite up there with those in prior ‘Emblem titles, and it manages to perform well into the late game. Things get a little ridiculous when she gets her hands on Nosferatu tomes – it’s almost unfair. If you want a stalwart unit rather than a mobile unit, Generals is best. We’re not even too bothered about Galeforce frankly, we just love having a flying magic unit with such high damage potential. It has very little redeeming qualities as do most trainee classes do and should be reclassed out as soon as possible. One of the best DLC skills because it allows your characters to become much stronger by breaking their limits to gain higher stat possibilities. Late game she’ll fall off, but that’s kind of expected for a late joining, first generation unit. Something about his statistics, or perhaps even his look, just screams ‘likes to throw dark magic spells at enemies’. Those in advanced classes, like the Great Knight or Sage, will learn them at Level 5 and Level 15. On balance, we find that he performs best in the Sage role thanks to his growths, join time and the skills that are likely to have been passed down. We’re never short on staff users, so we like to make Anna our Sniper. When the neighbouring nation of Plegia starts acting suspiciously, Chrom commands his band of soldiers–the Shepherds–to keep his country at peace. Snipers gain defense over their previous form. Besides, whilst we’re not huge fans of the thematic matching thing when deciding roles, this one just feels too good to pass up. Archers promotes to Snipers or Bow Knights. They are slightly weaker magic, speed, skill wise compared to Mages but they are much more defensive able to take physical damage much better with good defense stats and better HP. As one of the most pivotal classes in the game, Lords are decent in nearly every stat but Magic, which is fine since they only wield Swords. You’ve already committed to your main squeezes, so it feels like there’s little room in your troop for another to pop in. We may not enjoy just how broken Galeforce is as a skill, but there’s no denying that it’s tremendous fun. For Fire Emblem: Awakening on the 3DS, GameFAQs has 17 guides and walkthroughs. You’ll probably be aware that both Sorcerer and Sage are pretty much the best pure magic slinging classes in Awakening, so it generally comes down to one single decision when you have a good unit available to you: Attacking unit, or more of a supportive role? Sniper-Archers whose sharp-shooting with a bow has reach its pinnacle. Grab yourself some Nosferatu tomes and watch the entire enemy team march toward their demise. If we’re honest, our Robin tends to occupy the ‘tanky mage’ archetype in our army, and whilst we’re happy to front load our team with powerful classes, Miriel doesn’t tend to feature too much. ... those characters are usually advanced classes (as is the case with Frederick in Awakening… Being a relatively early joining unit, and one that flies in her base form, we’re actually going to recommend that you go for another class before returning to Falcon Knight with Cordelia. High strength, Skill, and Speed puts them at the front of the army. Lucina is one of the main ‘power’ units in Awakening, and if we’re honest she can turn her hand to pretty much anything. Inheritance is a game mechanic that appears in Fire Emblem: Genealogy of the Holy War, Fire Emblem Awakening and Fire Emblem Fates. Additionally, all but a select few of the classes can upgrade to an advanced class once level 10 is… Awakening. Suffice to say that we like to keep our lord quite safe, yet able to contribute wherever possible, after all he’s going to be forced into your team at every turn, might as well make use of him. But to keep it simple, Thieves make great alternate Myrmidon and are great for picking doors and chests. Something went wrong. You can drop down these characters as much as … Topics. Paragon-Doubles experience gains. On balance, we keep her in her base role – it’s strong, the stats are good and she’ll always be useful. Though they lack the HP and speed growths of Bow Knights they have more skill and defense. Well after a few chapters, it becomes clear that he’s not quite the world beater we expected. Dancer-A lovely woman whose alluring dances invigorates allies. Assassin-Silent killers of the world. Happily, you can promote him into the Great Knight class, rather than the General. Olivia will always be squishy as all hell, so you’ll obviously have to be very careful when using her, but this is something that can easily be covered with the Pair Up command. These promoted dragon warriors gain the ability to use lances at the cost of losing no stat growth differences. RELATED GUIDESFire Emblem: Awakening Treasure Guide Be If you prefer higher skill and speed over brute force, take to the skies as a Griffon Rider. They have high HP, defense, and resistance growths and average strength, speed, and skill. Whilst Laurent is clearly destined for a magic based role, it still feels a bit annoying to recommend the Sorcerer class once again. Thankfully, despite falling into the same bracket as Basilio and Say’ri, Flavia has some good growths and a good amount of Speed to work with. Similarly, some like to grab Galeforce and do the same. Knights can promote to Generals or Great Knights. Their ability to give your units another turn is just too much to pass up, and when you start adding skills like Galeforce into the mix, the possibilities for abuse just keep totting up. But due to their low defenses, they are glass cannons. If you want power over skill and speed, then stick to the Wyvern Lord. They possess the highest attack growths out of all base classes and are much more defensive than Pegasus Knights. Promotes to War Clerics/War Monk or Sage, Troubadour-Mounted clerics who ride across the battlefield to heal allies of what ails them. However if you wish to stay balanced with a Cavalier, this is your unit. They do have modestly good resistance for a non-magic unit making them excellent mage killers. fire emblem awakening class guide provides a comprehensive and comprehensive pathway for students to see progress after the end of each module. Promotes to Sorcerer or Dark Knight, Cleric/Priest-Under divine guidance, Clerics and Priests heal all allies through the power of staves. Let their feral instincts show you the power of bunnies. Given the parent in question Morgan has tremendous capability, so whilst we’re recommending Grandmaster here, you can really go for anything you want in the end. If you would like to see more Fire Emblem: Awakening guides, you can … Villager-Just your run off the mill villager who wishes to become a capable warrior. The best TV for PS5 and Xbox Series X: … Archers have the highest skill growths of all non-promoted units meaning it's easier for them to land critical hits. That being said, we’ve had great success recently in pushing him into the Trickster class – he’s never going to heal for huge amounts, nor destroy enemies in a single turn, but he can do a bit of both, and we’ve enjoyed him being useful as such. They gain only a few growths in Magic to suit their new ability to wield staves and can move much more freely over terrains than Tricksters (without Acrobatics), War Monks/Clerics, and Valkyries but at the cost of their flying weaknesses. They are much more mobile than other magical units but are still susceptible to their flying weakensses. The Dancer class in Awakening, just like every other Fire Emblem game in which they appear, is almost too good. However are average in skill and defense and, despite their usage of tomes, low magic. Dark mages have a lot of potential but only you can determine how trully sinister these mages can become. She’ll be able to put up some good damage and take a few hits where necessary. If you need any more help please feel free to comment in the comment section below. Upon finding Libra for the first time, we were all impressed by the War Monk, after all its a class with both magic and axes, what’s not to like? Fire Emblem: Three Houses is a daunting strategy role-playing game. His mother can give him the skills that make him a hyper powerful Taguel, but we always tend to end up making him a Berserker, mainly thanks to the 1-2 range weapons that he can use to counter attack on the enemy turn. High strength and speed means that almost no one gets away from these units alive. If you’ve read our tier list or top 5 article on Fire Emblem: Awakening, you’ll know we like Panne. We keep him on the outskirts of the fights, picking off units and maybe firing the occasional Rally off. Those sneaky eyes couldn’t be anything but an Assassin now could they? As we all know, Awakening amps up the skill feature from past games but with much more freedom. They can take a hit and then dish it back with a modest strength stat. Since they are not offensive they instead focus on healing damaged allies and should never be put into direct combat. 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